LacNova Games makes its own games, and it also makes games for other people. Brands, schools, leagues, media companies and app makers come to the studio with two kinds of question: “Can we launch one of your games under our name?” and “Can you build a game for us?” The answer to both is yes. This article sets out both routes, using only what the studio itself offers on www.lacnova.com/license and www.lacnova.com/services.

Two ways to work with the studio
| License a ready game | Build a custom game | |
|---|---|---|
| Start from | A LacNova title, or the engine under it | Your goal, your players and where they play |
| What you get | A proven game, re-skinned and launched under your name | A new game designed, drawn and built for you |
| Where to ask | Ask about licensing | Start a project |
Route one: license a game under your brand
Every LacNova game is the studio’s own, art and code. That is what makes licensing possible: a partner can launch a LacNova game, or the engine under it, as its own white-label title. Each game offers something different:
| Title | What a partner can license |
|---|---|
| Ludo Fighters: Battle Board | The battle-board engine: squads, capture fights, battlefields, online rooms and the Lumi AI opponent, re-skinned in your brand. |
| NPL Cricket League | The online cricket engine: real-time lobbies, server-decided balls, a 3D broadcast view and two-language commentary, for your league, school or brand. |
| Game Collection | Any of the 106 games as a standalone or branded title, or a hand-picked bundle inside your own app. |
A licence is more than a copy of the game. It includes:
- Your brand on it. Your name, logo, colours, characters and app icon, with new art where you want it.
- Your language. Menus, help and voice in the languages your players speak.
- Hosted or handed over. The studio runs the servers for you, or hands the game over to run on yours.
- An admin dashboard. See players, handle reports and change live settings without a developer.
- Store publishing. On your App Store and Google Play accounts, with listings and review handled.
- Updates. Fixes and improvements from the main game keep reaching your version.

The licensing process has four steps: pick a game, agree the terms (scope, branding, hosting and how the licence is paid, in one written agreement), let the studio make it yours (re-skin, rename, translate and test on real phones), and launch in the stores or on the web under your name, with the studio on hand after. Fees depend on the title, your audience and whether the studio hosts it. There is no public rate card: ask, and the studio sends options.
Route two: a custom game, built for you
The studio designs, draws, scores, builds, launches and runs games for brands, schools and businesses, with one team from the first idea to the store listing and the updates after. It builds six kinds of game, and each one is something it has already shipped in its own titles:
| Kind of game | What it is | Already shipped in |
|---|---|---|
| Branded and promotional games | A short, replayable game around your product or campaign, with your colours, characters and prizes | The same art and sound pipeline as the studio’s store titles |
| Learning games | Maths, words, memory and quizzes that children and students want to finish, with progress a teacher or parent can see | Number, word and memory games in Game Collection |
| Board, card and party games | Ludo, carrom, rummy, chess or a game of your own, with pass-and-play, Lumi AI and online rooms with friends | Ludo Fighters, with online squads of 2 to 6 players |
| Sports games | Cricket, football and racing with fair, server-decided results and commentary in your players’ language | NPL Cricket League, online T20 with two-language commentary |
| Gamification for your app | Missions, streaks, XP, achievements and leaderboards added to an app or platform you already run | The daily challenge, missions and achievements in Game Collection |
| Web games | Games that open straight in a browser, for campaigns, websites and players who won’t install an app | Ludo Fighters at play.ludofighters.com |

What a client receives
One team covers the whole game: game design and original art (no stock packs), sound and music, builds for iPhone, Android and the web, an online server for rooms, matchmaking, accounts and anti-cheat, Lumi AI opponents tuned to your game so it is never empty, an admin dashboard for your team, the store launch with listings, privacy forms and review, and updates after launch shipped over the air in days.
How a project runs
Each step needs the one before it, and you have a playable game early:
- Brief. Your goal, your players and where they play. Together you agree what success looks like.
- Playable prototype. A rough but playable version early, so decisions are made with a game in hand.
- Build. Art, sound, levels, the online server and your admin dashboard, shown to you as it grows.
- Launch. Testing on real phones, store listings and review, then live on the App Store, Google Play or the web.
- Run and grow. Updates, events and new content, with player numbers you can see in your dashboard.
Ownership is agreed up front in the contract. Most clients own their game’s brand, art and content; where the studio reuses its own engine, the client gets a licence to it for that game. The studio can publish on your store accounts, or on its own on your behalf. Cost depends on scope, since a short web game is very different from an online multiplayer title, so the studio replies with options and a timeline.
Keep reading: Lacspace Game Studio is now LacNova Games · What LacNova Games shipped this month · Meet Lumi AI, our game opponent
LacNova Games is the game studio of Lacspace Corporation Pvt Ltd. As of 14 November 2026: Ludo Fighters: Battle Board and Game Collection are live on the App Store and Google Play, and Ludo Fighters also plays in the browser at play.ludofighters.com. NPL Cricket League comes out on 25 November 2026, with pre-order on the App Store and pre-registration on Google Play. NPL Cricket League uses the names of the eight franchises of Nepal’s T20 league with its own crests and fictional players, and it is not affiliated with the Nepal Premier League or the Cricket Association of Nepal.
Frequently asked questions
Can I license a LacNova game under my own brand?
Yes. Every LacNova game is the studio’s own, art and code, so you can launch Ludo Fighters, the NPL Cricket League engine or games from Game Collection under your name, with your art, language and store accounts.
What kinds of custom games does LacNova Games build?
Branded and promotional games, learning games, board, card and party games, sports games, gamification for an existing app, and web games that open straight in a browser.
Who owns a custom game?
That is agreed up front in the contract. Most clients own their game’s brand, art and content; where the studio reuses its own engine, the client gets a licence to it for that game.
Can LacNova Games host and run the game after launch?
Yes. The studio can run the servers, ship fixes, new content and events, and give your team an admin dashboard to see players and change settings live. A licensed game can also be handed over to run on your own servers.
How much does a licence or a custom game cost?
It depends on the title or the scope, your audience and whether the studio hosts it. There is no public rate card; write to business@lacspace.com and the studio replies with options and a timeline.







