The studio’s home: www.lacnova.com, with a page for every game, custom game development and game licensing. On lacspace.com, see LacNova Games.

LacNova Games makes its own games, and it also makes games for other people. Brands, schools, leagues, media companies and app makers come to the studio with two kinds of question: “Can we launch one of your games under our name?” and “Can you build a game for us?” The answer to both is yes. This article sets out both routes, using only what the studio itself offers on www.lacnova.com/license and www.lacnova.com/services.

The Build with us page on www.lacnova.com: the headline Your game, built by the team that ships ours, a Start a project button, and the icons of Ludo Fighters, NPL Cricket and Game Collection
Build with us, on www.lacnova.com/services.

Two ways to work with the studio

License a ready gameBuild a custom game
Start fromA LacNova title, or the engine under itYour goal, your players and where they play
What you getA proven game, re-skinned and launched under your nameA new game designed, drawn and built for you
Where to askAsk about licensingStart a project

Route one: license a game under your brand

Every LacNova game is the studio’s own, art and code. That is what makes licensing possible: a partner can launch a LacNova game, or the engine under it, as its own white-label title. Each game offers something different:

TitleWhat a partner can license
Ludo Fighters: Battle BoardThe battle-board engine: squads, capture fights, battlefields, online rooms and the Lumi AI opponent, re-skinned in your brand.
NPL Cricket LeagueThe online cricket engine: real-time lobbies, server-decided balls, a 3D broadcast view and two-language commentary, for your league, school or brand.
Game CollectionAny of the 106 games as a standalone or branded title, or a hand-picked bundle inside your own app.

A licence is more than a copy of the game. It includes:

  • Your brand on it. Your name, logo, colours, characters and app icon, with new art where you want it.
  • Your language. Menus, help and voice in the languages your players speak.
  • Hosted or handed over. The studio runs the servers for you, or hands the game over to run on yours.
  • An admin dashboard. See players, handle reports and change live settings without a developer.
  • Store publishing. On your App Store and Google Play accounts, with listings and review handled.
  • Updates. Fixes and improvements from the main game keep reaching your version.
The License a game page on www.lacnova.com: the headline A proven game, launched under your name, an Ask about licensing button, and the Titles and engines section
License a game, on www.lacnova.com/license.

The licensing process has four steps: pick a game, agree the terms (scope, branding, hosting and how the licence is paid, in one written agreement), let the studio make it yours (re-skin, rename, translate and test on real phones), and launch in the stores or on the web under your name, with the studio on hand after. Fees depend on the title, your audience and whether the studio hosts it. There is no public rate card: ask, and the studio sends options.

Route two: a custom game, built for you

The studio designs, draws, scores, builds, launches and runs games for brands, schools and businesses, with one team from the first idea to the store listing and the updates after. It builds six kinds of game, and each one is something it has already shipped in its own titles:

Kind of gameWhat it isAlready shipped in
Branded and promotional gamesA short, replayable game around your product or campaign, with your colours, characters and prizesThe same art and sound pipeline as the studio’s store titles
Learning gamesMaths, words, memory and quizzes that children and students want to finish, with progress a teacher or parent can seeNumber, word and memory games in Game Collection
Board, card and party gamesLudo, carrom, rummy, chess or a game of your own, with pass-and-play, Lumi AI and online rooms with friendsLudo Fighters, with online squads of 2 to 6 players
Sports gamesCricket, football and racing with fair, server-decided results and commentary in your players’ languageNPL Cricket League, online T20 with two-language commentary
Gamification for your appMissions, streaks, XP, achievements and leaderboards added to an app or platform you already runThe daily challenge, missions and achievements in Game Collection
Web gamesGames that open straight in a browser, for campaigns, websites and players who won’t install an appLudo Fighters at play.ludofighters.com
The What we build section on www.lacnova.com/services: cards for sports games, gamification for your app and web games, each with a line on where the studio has already shipped it
Each kind of game comes with a line on where the studio has already shipped it.

What a client receives

One team covers the whole game: game design and original art (no stock packs), sound and music, builds for iPhone, Android and the web, an online server for rooms, matchmaking, accounts and anti-cheat, Lumi AI opponents tuned to your game so it is never empty, an admin dashboard for your team, the store launch with listings, privacy forms and review, and updates after launch shipped over the air in days.

How a project runs

Each step needs the one before it, and you have a playable game early:

  1. Brief. Your goal, your players and where they play. Together you agree what success looks like.
  2. Playable prototype. A rough but playable version early, so decisions are made with a game in hand.
  3. Build. Art, sound, levels, the online server and your admin dashboard, shown to you as it grows.
  4. Launch. Testing on real phones, store listings and review, then live on the App Store, Google Play or the web.
  5. Run and grow. Updates, events and new content, with player numbers you can see in your dashboard.

Ownership is agreed up front in the contract. Most clients own their game’s brand, art and content; where the studio reuses its own engine, the client gets a licence to it for that game. The studio can publish on your store accounts, or on its own on your behalf. Cost depends on scope, since a short web game is very different from an online multiplayer title, so the studio replies with options and a timeline.

Start with a few lines: what the game is for, who plays it and when you need it. Send them to business@lacspace.com or through www.lacnova.com/contact.

Keep reading: Lacspace Game Studio is now LacNova Games · What LacNova Games shipped this month · Meet Lumi AI, our game opponent

LacNova Games is the game studio of Lacspace Corporation Pvt Ltd. As of 14 November 2026: Ludo Fighters: Battle Board and Game Collection are live on the App Store and Google Play, and Ludo Fighters also plays in the browser at play.ludofighters.com. NPL Cricket League comes out on 25 November 2026, with pre-order on the App Store and pre-registration on Google Play. NPL Cricket League uses the names of the eight franchises of Nepal’s T20 league with its own crests and fictional players, and it is not affiliated with the Nepal Premier League or the Cricket Association of Nepal.

Frequently asked questions

Can I license a LacNova game under my own brand?

Yes. Every LacNova game is the studio’s own, art and code, so you can launch Ludo Fighters, the NPL Cricket League engine or games from Game Collection under your name, with your art, language and store accounts.

What kinds of custom games does LacNova Games build?

Branded and promotional games, learning games, board, card and party games, sports games, gamification for an existing app, and web games that open straight in a browser.

Who owns a custom game?

That is agreed up front in the contract. Most clients own their game’s brand, art and content; where the studio reuses its own engine, the client gets a licence to it for that game.

Can LacNova Games host and run the game after launch?

Yes. The studio can run the servers, ship fixes, new content and events, and give your team an admin dashboard to see players and change settings live. A licensed game can also be handed over to run on your own servers.

How much does a licence or a custom game cost?

It depends on the title or the scope, your audience and whether the studio hosts it. There is no public rate card; write to business@lacspace.com and the studio replies with options and a timeline.