Every game in our studio starts with a question. For Ludo Fighters: Battle Board it was a simple one: what if the pieces in Ludo were not pieces at all, but soldiers, and a capture was something you could see and hear?

It started in Game Collection

Our Game Collection app has a classic Ludo that families play together. The first soldiers and fights were tried there. They worked, and they also made it obvious that a game with cartoon gun fights and online play with strangers is a different game for a different audience from a family games app. So we split it out. Ludo Fighters became its own app with its own store listing and its own age rating, and the Ludo in Game Collection stayed classic.

One rule we wrote down early: battle features live only in Ludo Fighters. Game Collection’s Ludo never gets guns.

Soldiers that feel alive

A soldier standing still on a square is just a pawn with a helmet. So they walk square to square with a leg cycle and footsteps on each battlefield’s ground. They have moods: calm, nervous when an enemy is behind them, a salute when they can be picked, a cheer when they reach home. And they speak: 39 recorded voice lines across 16 moments in a match, each with a speech bubble over the soldier who says it.

A fight that never slows the game down

The hardest design question was time. A fight has to feel big, and Ludo has a lot of captures. We settled on about 1.3 seconds at normal speed, with every animation skippable, a Fast animations rule that brings it to about 0.8, and a Reduce motion setting that skips it entirely. The second rule was fairness: the dice decide, and the fight only shows the result. A fight never adds a second roll, and nobody loses because of an animation. The fight, frame by frame.

Then came variety. A fight that looks the same every time gets old, so each one picks a weapon: pistol, rifle burst, shotgun, a sniper shot that is likelier across a long gap, or a grenade on an arc. Before you roll, target rings show which enemies are in reach.

Four battlefields, one board

The four Ludo Fighters battlefields: Jungle, Desert, Snowfield and Night Ops
Jungle, Desert, Snowfield and Night Ops.

Bases became sandbag bunkers with foxhole nests, stars became shield bunkers, and the centre became a headquarters with a waving flag. Each battlefield has its own terrain and ambient life: fireflies and leaves in the jungle, wind and sand in the desert, snowfall on the snowfield, and a searchlight on Night Ops, where the home lanes glow. The battlefield changes the look and the sound, never the rules.

From four squads to six

Classic Ludo seats four. Game nights often have more people than that, so we built a six-house board with Purple and Orange squads, and let every squad have anywhere from 1 to 6 soldiers. The board is sized from the real screen, the dice got smaller and the board got bigger, and in pass and play the far side of the table gets its own dice, facing whoever sits there. Every mode and house rule.

Sound you can turn down

Sound does a lot of the work in a game like this: recorded dice, footsteps for every map, a reload, gunfire and a ricochet, plus a battle march made in our studio. During a match there is no background music, only the battlefield’s ambience and short stings for a fight, a win and a loss. Music, game sounds and squad voice each have their own volume slider, because a family table and a player with headphones want different things.

A new name in the stores and a new icon

In the stores the game is called Ludo Fighters: Battle Board. For the icon, we drew ten options before choosing the one that says Ludo first: a four-colour board with red, green, blue and yellow quadrants and a helmeted soldier at home in the centre.

Ten logo options for Ludo Fighters next to the final app icon, a four-colour Ludo board with a soldier at home

What comes next

A friends list, power-up squares, a shareable killcam, more battlefields, a 2v2 team mode and ranked leagues are on the roadmap as plans, not promises with dates. Whatever we add, the classic mode stays simple, purchases will never be pay-to-win, and Lumi AI will keep playing with the same dice as everyone else. How Lumi AI plays.

See what is planned on the Ludo Fighters roadmap.

Keep reading: Ludo Fighters: Battle Board is coming · How every capture becomes a gun fight · Modes, six squads and house rules · Lumi AI’s five personalities

Ludo Fighters: Battle Board is a game by Lacspace Game Studio, part of Lacspace Corporation Pvt Ltd. As of 8 November 2026 the game is finished and submitted for review on Google Play and the App Store; its store pages open once each store approves it, and the stores will show its official age rating. Combat in the game is cartoon only, with no blood. Planned features may change.

Frequently asked questions

Is Ludo Fighters part of Game Collection?

No. It started as an idea in Game Collection’s Ludo and became a separate app. Game Collection keeps classic Ludo without battle features.

Why is Ludo Fighters a separate app?

A game with cartoon gun fights and online play with strangers needs its own store listing and age rating, separate from a family games app.

What are the four battlefields in Ludo Fighters?

Jungle, Desert, Snowfield and Night Ops. Each has its own terrain, ambience and effects; the rules are the same on all four.

What is planned for Ludo Fighters after launch?

A friends list, power-up squares, a shareable killcam, more battlefields, a 2v2 team mode and ranked leagues are on the roadmap as plans without dates.