Ludo is older than anyone at the table, and it has one problem: it never changes. Same board, same dice, same ending. Ludo Fighters: Battle Board keeps the core rules exactly as you know them and builds a battle game on top in layers. Every layer is optional. Classic is always one tap away.
Layer one: the rules you already know
Roll a 6 to deploy, race your soldiers round the board and bring everyone home. Land exactly on an enemy and he goes back to base. That is classic Ludo, and it is what Ludo Fighters plays by default, with cartoon soldiers instead of plastic pawns and a short gun fight on every capture. The one-tap Play vs Lumi AI and online Quick battle never add anything else. How the gun fight works.
Layer two: landmines
Landmines change the most, because for the first time the board has a secret.
- Each soldier who gets home earns his squad one mine, unless he is the soldier who finishes the squad.
- On your turn, before you roll, you can lay mines on the shared track. Stars, start squares, home lanes and squares with a soldier on them are refused.
- Only the squad that laid a mine knows where it is.
- A mine fires when an enemy soldier ends a move on it. Passing over it is safe.

The Mine detector is the counter. With it on, each squad gets one sweep that shows enemy mines within 6 squares ahead of your soldiers, to you alone.
Layer three: killstreaks and bounties
Killstreaks reward capturing without losing a soldier. Two in a row earns a Radar Lock, which lets you throw away a roll and go again. Three in a row earns an Airstrike: before you roll you mark a square that everyone can see, and on your next turn it hits that square and its neighbours. Soldiers still there go back to base, including yours. Stars and start squares are safe.
Bounty keeps the leader honest. The front soldier of the squad in the lead carries a price on his head, and capturing him earns a Radar Lock.
Layer four: supply drops and chaos cards
Supply drops land crates near the squad in last place, which keeps a losing side in the game. End a move exactly on a crate to grab what is inside: a combat shield that takes one hit, a smoke grenade that stops your squad being captured until your next turn, a Radar Lock, or a spare mine or detector charge if those rules are on.
Chaos cards appear every 4 rounds and change one round for everyone. There are six:
| Card | What it does for one round |
|---|---|
| Ceasefire | No captures. Guns stay quiet. |
| Open Season | Shield stars are down. |
| Free Deploy | Any roll leaves base. |
| Double Time | Everyone gets one bonus roll. |
| Sappers | Every mine on the board is cleared. |
| Supply Run | A crate lands right now. |

Layer five: squads and teams
Classic Ludo seats four. Ludo Fighters seats 2 to 6 squads with 1 to 6 soldiers each: one soldier for a sprint, six for a long battle. Five or six squads play on a six-house board. Every mode and setup.

Squad Wars turns it into a team game, offline. Red plays with Yellow and Green with Blue. Partners cannot knock each other out or set off each other’s mines. Stand on your partner’s square and neither of you can be captured there. If you cannot use a roll, it goes to your partner. Your team wins when both squads are home.
Layer six: the battlefield
There are six battlefields, each with its own ground under the boots and its own ambience. Two have a twist you can switch on:
| Battlefield | Optional twist |
|---|---|
| Jungle | None |
| Desert | None |
| Snowfield | None |
| Night Ops | None |
| Ruins | Rubble cover: one heap on each arm. A soldier on it is safe from one enemy landing, then the heap is gone. |
| Volcano | Lava vents: one on each arm. End a move on one and your soldier is burned back 6 squares. |

Where to start
Match Builder has five presets, so you do not have to work this out yourself.
| Preset | What is on | Good for |
|---|---|---|
| Minefield | Landmines and one detector each | A first taste of hidden information |
| Bounty Season | Bounties and killstreaks | A table with one player who keeps winning |
| Airdrop Alley | Crates and chaos cards | Close, swingy games |
| Lightning Raid | Leave base on any roll, first soldier home wins, streaks on | A short match |
| Total Chaos | Everything on at once | Regret |
Online, a private room can run Landmines, Mine detector and Chaos cards, chosen by the host. The other layers are offline only, and Lumi AI plays all of them when they are on. Your own mix can be saved and shared with a short code.
See it on the Ludo Fighters features page, or read everything that arrived in version 1.1.0.
Keep reading: What’s new in Ludo Fighters 1.1.0 · Modes, six squads and house rules · How every capture becomes a gun fight · Lumi AI’s five personalities
Ludo Fighters: Battle Board is a game by Lacspace Game Studio, part of Lacspace Corporation Pvt Ltd. As of 9 November 2026 the current version is 1.1.0, live on Google Play and the App Store, and the stores show its official age rating on their pages. Combat in the game is cartoon only, with no blood. There are no real-money stakes in the game.
Frequently asked questions
Is there a Ludo game with landmines?
Yes. Ludo Fighters has optional Landmines: each soldier who gets home earns his squad a hidden mine to lay on the shared track. An enemy who ends a move on it is knocked out.
Can I still play classic Ludo in Ludo Fighters?
Yes. Everything extra is optional and off by default. The one-tap Play vs Lumi AI and online Quick battle are always Classic.
Does passing over a mine set it off?
No. A mine only fires when an enemy soldier ends a move on that square.
Can Ludo Fighters be played in teams?
Yes, offline. Squad Wars is 2 v 2: Red with Yellow and Green with Blue. Partners cannot knock each other out, and your team wins when both squads are home.
How many battlefields does Ludo Fighters have?
Six: Jungle, Desert, Snowfield, Night Ops, Ruins and Volcano. Ruins and Volcano each have an optional twist.
Which optional rules work online?
Landmines, Mine detector and Chaos cards work in online private rooms. The other extras are offline only.








