Ludo is older than anyone at the table, and it has one problem: it never changes. Same board, same dice, same ending. Ludo Fighters: Battle Board keeps the core rules exactly as you know them and builds a battle game on top in layers. Every layer is optional. Classic is always one tap away.

Layer one: the rules you already know

Roll a 6 to deploy, race your soldiers round the board and bring everyone home. Land exactly on an enemy and he goes back to base. That is classic Ludo, and it is what Ludo Fighters plays by default, with cartoon soldiers instead of plastic pawns and a short gun fight on every capture. The one-tap Play vs Lumi AI and online Quick battle never add anything else. How the gun fight works.

Layer two: landmines

Landmines change the most, because for the first time the board has a secret.

  • Each soldier who gets home earns his squad one mine, unless he is the soldier who finishes the squad.
  • On your turn, before you roll, you can lay mines on the shared track. Stars, start squares, home lanes and squares with a soldier on them are refused.
  • Only the squad that laid a mine knows where it is.
  • A mine fires when an enemy soldier ends a move on it. Passing over it is safe.
A mine blast on the Desert battlefield with a Boom! plate and the note Green’s mine got Commander, beside the Hide a mine store art
Green’s mine got Commander.

The Mine detector is the counter. With it on, each squad gets one sweep that shows enemy mines within 6 squares ahead of your soldiers, to you alone.

Layer three: killstreaks and bounties

Killstreaks reward capturing without losing a soldier. Two in a row earns a Radar Lock, which lets you throw away a roll and go again. Three in a row earns an Airstrike: before you roll you mark a square that everyone can see, and on your next turn it hits that square and its neighbours. Soldiers still there go back to base, including yours. Stars and start squares are safe.

Bounty keeps the leader honest. The front soldier of the squad in the lead carries a price on his head, and capturing him earns a Radar Lock.

Layer four: supply drops and chaos cards

Supply drops land crates near the squad in last place, which keeps a losing side in the game. End a move exactly on a crate to grab what is inside: a combat shield that takes one hit, a smoke grenade that stops your squad being captured until your next turn, a Radar Lock, or a spare mine or detector charge if those rules are on.

Chaos cards appear every 4 rounds and change one round for everyone. There are six:

CardWhat it does for one round
CeasefireNo captures. Guns stay quiet.
Open SeasonShield stars are down.
Free DeployAny roll leaves base.
Double TimeEveryone gets one bonus roll.
SappersEvery mine on the board is cleared.
Supply RunA crate lands right now.
A Chaos card reading Open Season, shield stars are down this round, on the Snowfield battlefield, beside the Chaos cards store art
Open Season: the stars stop protecting anyone for a round.

Layer five: squads and teams

Classic Ludo seats four. Ludo Fighters seats 2 to 6 squads with 1 to 6 soldiers each: one soldier for a sprint, six for a long battle. Five or six squads play on a six-house board. Every mode and setup.

Six squads on the six-house board on the Volcano battlefield, beside the Up to six squads store art
Six squads on the six-house board.

Squad Wars turns it into a team game, offline. Red plays with Yellow and Green with Blue. Partners cannot knock each other out or set off each other’s mines. Stand on your partner’s square and neither of you can be captured there. If you cannot use a roll, it goes to your partner. Your team wins when both squads are home.

Layer six: the battlefield

There are six battlefields, each with its own ground under the boots and its own ambience. Two have a twist you can switch on:

BattlefieldOptional twist
JungleNone
DesertNone
SnowfieldNone
Night OpsNone
RuinsRubble cover: one heap on each arm. A soldier on it is safe from one enemy landing, then the heap is gone.
VolcanoLava vents: one on each arm. End a move on one and your soldier is burned back 6 squares.
Five Ludo Fighters battlefields: Jungle, Desert, Snowfield, Ruins and Volcano
Jungle, Desert, Snowfield, Ruins and Volcano.

Where to start

Match Builder has five presets, so you do not have to work this out yourself.

PresetWhat is onGood for
MinefieldLandmines and one detector eachA first taste of hidden information
Bounty SeasonBounties and killstreaksA table with one player who keeps winning
Airdrop AlleyCrates and chaos cardsClose, swingy games
Lightning RaidLeave base on any roll, first soldier home wins, streaks onA short match
Total ChaosEverything on at onceRegret

Online, a private room can run Landmines, Mine detector and Chaos cards, chosen by the host. The other layers are offline only, and Lumi AI plays all of them when they are on. Your own mix can be saved and shared with a short code.

Prefer it pure? Then play it pure. Reset to Classic is one tap, and the one-tap Play vs Lumi AI is always Classic.

See it on the Ludo Fighters features page, or read everything that arrived in version 1.1.0.

Keep reading: What’s new in Ludo Fighters 1.1.0 · Modes, six squads and house rules · How every capture becomes a gun fight · Lumi AI’s five personalities

Ludo Fighters: Battle Board is a game by Lacspace Game Studio, part of Lacspace Corporation Pvt Ltd. As of 9 November 2026 the current version is 1.1.0, live on Google Play and the App Store, and the stores show its official age rating on their pages. Combat in the game is cartoon only, with no blood. There are no real-money stakes in the game.

Frequently asked questions

Is there a Ludo game with landmines?

Yes. Ludo Fighters has optional Landmines: each soldier who gets home earns his squad a hidden mine to lay on the shared track. An enemy who ends a move on it is knocked out.

Can I still play classic Ludo in Ludo Fighters?

Yes. Everything extra is optional and off by default. The one-tap Play vs Lumi AI and online Quick battle are always Classic.

Does passing over a mine set it off?

No. A mine only fires when an enemy soldier ends a move on that square.

Can Ludo Fighters be played in teams?

Yes, offline. Squad Wars is 2 v 2: Red with Yellow and Green with Blue. Partners cannot knock each other out, and your team wins when both squads are home.

How many battlefields does Ludo Fighters have?

Six: Jungle, Desert, Snowfield, Night Ops, Ruins and Volcano. Ruins and Volcano each have an optional twist.

Which optional rules work online?

Landmines, Mine detector and Chaos cards work in online private rooms. The other extras are offline only.